Posted on March 19, 2010

I decided to go a different route with my meet the team entry. This comic was drawn and written by my wife:

Mikef comic

Posted on March 16, 2010

Aside from the day to day of game creation, we have another time-consuming project in the works: a new office. That’s right! We’re marshalling forces and moving our family Secret of NIMH-style a whopping half a block away.

We started with 17 people, subletting an office that fit us all just fine, but since then we’ve grown to 26. Suddenly, the office is a bit tighter and it’s not cool to play movies on the futon after hours when it’s next to the desk of someone working late. Happily, this growth spurt has coincided with our lease being up, ergo, moving!

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The new office is half a block away, pretty much kitty-corner from where we are now. There’s a peek-a-boo view of the Sound (that’s a fancy realtor term for “you can see it between the other buildings and parking structures”) and it will let us stretch our legs a bit and even put that TV and futon in a separate room of their own.

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So what’s involved? Well, after countless meetings and walk-through’s, papers were signed and the work begins. They’re tearing down the walls of the old offices that used to be there because we like an open bull-pen feel where we can shout across the room and gesticulate wildly in full view of everyone – no cubicle prairie-dogging.

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We’re getting bids on the cabling, the wiring, being called daily to make choices about lights, sheetrock, elevator access, and a thousand other things you’d never think of otherwise. We also have to begin the awful task of picking carpet, wall color (I just say “blue” and have done with it), baseboard trim, and flooring for the new kitchen (which will include a dishwasher – allow me to pause while I weep tears of joy on my desk ).

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Ahem. Anyway, many decisions loom and it’s a big task to get everything ready and habitable. Fortunately, moving won’t be as large a task, since we can basically have office-chair races from our current door to our new door.

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Move in is supposed to happen around end of April or early May, depending on when we all stop bickering like designers on a reality TV show over the colors of the laminate for the office supply cabinet. And hey, maybe we’ll even get an actual couch for the TV room and put that futon back on Craigslist where it belongs.


Posted on March 12, 2010

In the same astonishing day, Torchlight won both the Game Industry News’ RPG Game of the Year Award, and the Game Developer’s Conference Choice Award for Best Debut.

Game Industry News prides itself on being of the people and for the people, and over 100,000 readers voted for Torchlight. Likewise, the Game Developer’s Choice Award is based on the votes of seasoned industry professionals.

“To win both of these awards is absolutely incredible, and means so much coming from our peers, our fans and friends,” said CEO Max Schaefer. “We could not be more proud of Torchlight and of our team. Our heartfelt thanks to everyone who voted and supported us.”

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President and Project Lead Travis Baldree had this to say in his acceptance speech at GDC: “Thanks to everyone at Runic Games, the 17 people who took a huge leap and started with us just a little over a year ago, thanks to Perfect World for allowing us to do what we thought was the right thing to do, and thanks to everyone who played the game and enjoyed it, and thank you to everyone who nominated us.”

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Our Epic Loot from GDC 2010!

John Breeden, GiN Editor in Chief, speaking from the GiN Lounge, says this of Torchlight on the GiN Awards: “Kudos to Torchlight for going up against some of the giants in the industry and in the RPG field and winning.” He also says he’s still playing Torchlight. That’s what we like to hear!

Runic Games also wants to applaud our fellow nominees at GDC who made some amazing games: The Maw, Zeno Clash, League of Legends, and Spider: the Secret of Bryce Manor. We urge you to check them out and support them!

Thank you again to our fans, friends and friends in the press, supporters, and our publishers.