Torchlight II
Posted on March 30, 2012

The Ferret

The ferret was originally exclusive to the box version of Torchlight, though our clever modding community soon found a way to include his sheer adooooorableness. Dont be fooled by his size, the clever ferret is as fierce as a honey badger. With goggles. Due to overwhelming popular demand, the Ferret returns for all in Torchlight II.

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The Chakawary

Like a creation from the Island of Dr. Moreau, the Chakawary is a mysterious hybrid straight from the world of Torchlight. The Chakawary is best described as a Velociraptor crossed with a Cassowary. Native to the foothills around the Estherian Enclave, the Chakawary is especially suited for tearing apart some jellies, spiders, and dwarves.

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The Cat

Know what we love? Kittehs. Kittehs are now up in your _Torchlight II_, carryin yer lootz. This tabby may look like an innocent lap-warmer, but get her into battle and the fur starts to fly. Rowr!

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The Bulldog

In homage to Erich Schaefers bulldog "Bud," we present the Winston Churchill of pooches - solid, tough, and a formidable foe to all who fear slobber. You see that underbite? Does he file those things or what! The Bulldog, valiant in battle, will always have your back.

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The Hawk

As teased in our last update from the Animation team, we are proud to introduce a flying pet into the _Torchlight II_ universe. The Hawk soars above you, keeping watch on the passes ahead, and dive-bombing monsters with her vicious talons. Few things say "dont mess with me" like raptor who can tear your face off.

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The Panther

Poet Ogden Nash once opined, "if called by a panther, dont anther," and thats good advice for your enemies. Sleek, feral, intimidating, the Panther melts into the shadows and pounces on corrupt undead when they least expect it.

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The Wolf

Inspired by the original Dog pet of Torchlight, we went for bigger, better, and more badasser (thats totally a word). The Wolf is an all-new pet, brawnier and bigger than its domesticated cousin. Leaving paw-prints like dinner plates, mans best friend is also a Sturmbeorns worst nightmare.

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Pets have their own inventory, can learn spells, can be transformed temporarily or permanently into other creatures by feeding them certain fish, sell your unwanted inventory in town and will return with requested items from your shopping list. Here is a look at some of the pets in action.

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Bring on the baked beans! We surprised ourselves with this one, but yes, we are excited to confirm that we will be showing Torchlight II at PAX East in Boston, April 6-8.

Thanks to our friends at NVIDIA, we will have the latest build running on four stations. Come play the Berserker, the Embermage, the Engineer, and the Outlander! Yes, it's the latest and greatest, yes it's multi-player, Max and Wonder will be there to answer your questions about development. (You can also say hi to Ben if you see him, who will be running around as an Enforcer.)

You can find us all three days in the NVIDIA PC area, located on level 0 near the Expo hall - see the map below for details. It's our first time showing on the East coast; we can't wait to see you there!

Tl2 at paxeast 2012
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Torchlight II
Posted on March 28, 2012

Eccc logo 2012

We're pleased to share with you the details of our Emerald City Comicon appearance. This is the first year ECCC has invited games to participate, and we are thrilled to be included. Below are the details of where you can find us this Saturday and Sunday. We'll be chatting about art, PC Games, and giving away signed posters of Torchlight II. Spread the word, bring your questions, and we look forward to seeing you there!

Comic-Inspired Art Style in Video Games

  • Date: Saturday, March 31st
  • Room: TCC-102
  • Time: 5pm - 6pm

Do triple-A games need to have life-like graphics? Why is the norm in comic books often a hard sell in video games? Is there space for cartoonish-looking games that aren't childish? We'll take a look at inspirations from animation to comic books and how those visuals translate into video games, pitfalls and all, through the filter of the TORCHLIGHT series. Panel includes Runic Games' Art Director Jason Beck, Lead Level Designer Patrick Blank, Concept Artist Kyle Cornelius, and Lead Environment Artist Adam Perin.

Business Models of PC Games: Then, Now, and the Future

  • Date: Sunday, April 1st
  • Room: TCC-102
  • Time: 3pm - 4pm

How do the lessons of the past affect the our strategy for the future? Are audiences growing tired of the subscription model? The development and future of PC Gaming is examined by the creators of Diablo, Guild Wars, and Torchlight. Panel speakers includes Max Schaefer, co-founder Runic Games, Patrick Wyatt, co-founder ArenaNet, and Steve Goldstein, Interactive Entertainment and Video Games Practice Group Chair.


Emerald City Comicon is held March 30-April 1, at the Washington State Convention Center in Seattle, WA. You can purchase your tickets by clicking here.

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